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The workflow for recreating reality at 100% quality on a 1:1 scale is going to consist of combining multiple technologies and methods. An easy starting point is Photogrammetry, also known as Structure from Motion (SFM), a process of estimating three-dimensional points from a sequence of two-dimensional images. The technology has been around for a number of years and has matured significantly in recent years.
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There is a number of products and open source tools for capturing reality for digitization on the market. The majority of the commercial products are quite expensive costing well into the tens of thousands of dollars. The goal is to have a complete interior and exterior of a building as a digital asset that is very high quality and 1:1 scale. Once the digital asset is generated it will be used in many ways, to include game engines and virtual reality environments.
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I have been working on digitally recreating reality at 1:1 scale.
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